Suspacious Gallery, Sofia
Phantasmagoria is the result of Phormatik’s recent investigations of the perception of time and future.
Inspired by the experience of Pepper’s ghost effect and Phantasmagoria performance’s from 18-19th century, this exhibition present five works, each representing our interpretation of the future, through techniques such as Projection Mapping, Holographic Digital Projection, Augmented Reality, Interactive sensors, Mobile App’s and Face Detection.Creating different aspects, every work can be explored by the audience.
Camera: Nedelcho Hazurbasanov, Ivan Moskov
Editing: Vladislav Iliev
Music: Surfacing - Keenya
Special thanks to A.S.M.A. , Suspacious Gallery, Stefan Gadzhovski, Dimo Stoyanov(P.I.F.), Nedelcho Hazurbasanov, Ivan Moskov, Petar Koev, Tanya Petrova, Gerasimov’s family and all friends!
Phormatik Visual LAB ©
Tags: Holograma, 360° Hologram display, 3dmapping, Projection mapping, Video mapping, Face tracker, mobile, Interactive design, Installation, Future, Exhibition, Phormatik, Sofia, Bulgaria and openframeworks http://dlvr.it/4VHmhB via #LeCollagiste Channel
Into The Atmosphere
A special thanks to Vice and The Creators Project for filming an awesome behind the scenes video and finally letting me tell my story about my learning disability and how art has helped me find my path in life.
You can check out the video here: youtube.com/watch?v=lxxV5mIcI9E&
“Into The Atmosphere,” is my tribute to the state of California and the beautiful deserts, mountains and coastlines that exist there. This video showcases a variety of national/state parks as well as less recognized natural areas. The video also focuses on clouds, fog and interesting atmospheric conditions. Although California is known for blue sunshine skies, seeing a colorful storm cloud over Half Dome or an incredible sunset at the La Jolla Coves is really a sight to see. The goal of this video is to show these environments in their best possible light.
Living in California all my life, I had as much time as I needed to really capture the essence and beauty it provides. This video was an ongoing project for about a year with an estimated 75,000 images taken, and about 12,400 made it into the 3.5 minute piece.
My Grandmother Alice Harpin passed away during the last two weeks of shooting this video. The film is dedicated to her memory. Without her and the love of my family this video would not have been possible.
To create this video there were many nights sleeping outside, and many days spent in the wild to embrace the environment and get to know the surroundings. There is a common misconception about Timelapse shooters that we quickly set up cameras and go sleep in the car for hours at a time, which is far from the truth. We are constantly hiking heavy equipment through dangerous areas and spending time camping in uncomfortable situations, I love it and wouldn’t trade it for anything else.
Some of the locations are Mono Lake, Anza Borrego Desert, Alabama Hills, Trona Pinnacles, Big Sur, Mount Laguna, Santa Maria, Yosemite, Gaviota, The Ancient Bristlecone Pine Forest, La Jolla Coves, Santa Ynez, the San Francisco Coast, and the Santa Barbara Mountains.
Directed and Filmed by Michael Shainblum.
To follow and see more of my work please visit:
Motion controlled equipment made possible by:
Song: Thomas Bergersen - Remember Me
Licensed by Extreme Music
The video is available in 4K please contact:
Cast: Michael Shainblum
Tags: timelapse, time-lapse, time, lapse, milky way, yosemite, mono lake, santa barbara, california, san francisco, marin county, anza borrego, trona pinnacles, fog, fogscape, sunset, beautiful and cool http://dlvr.it/4VHmTL via #LeCollagiste Channel
This video documentation was shot with Michaela Lakova. The song of the video is Photonic Belt by Lenticular Clouds lenticularclouds.net
Puzzle Facade brings the experience of solving a Rubik’s cube to the urban space. It transforms the Ars Electronica’s media facade, into a giant Rubik’s cube, inviting passers-by to engage with an interactive experience that takes place in the city of Linz (Austria).
In Puzzle Facade the player interacts with the specially designed interface-cube. The interface-cube holds electronic components to keep track of rotation and orientation.
This data is sent via Bluetooth to a computer that runs the Puzzle Facade designed software. This software changes the lights and color of the large-scale Ars Electronica’s media facade in correlation to the handheld interface-cube.
Due to the nature of this building and its surroundings, the player is only able to see two sides at the same time. This factor increases the difficulty of solving the puzzle, but as the player is able to rotate and flip the interface-cube, it is not a blocking factor.
Puzzle Facade was part of my thesis of the Interface Culture master program at the Universität für Künstlerische und Industrielle Gestaltung Linz, Austria. I would like to thank all my thesis’ supervisors for their advice and support (specially Laurent Mignonneau, Christa Sommerer and Martin Kaltenbrunner).
I worked on all the aspects of the project, from the concept, to the electronics, programming and design of the interface-cube. But I would not have been able to solve all the problems I faced without the advice, support and help from many people. I would like to say thanks to them, starting with my parents Bernardo Lloret and Jocelyne Pardo, and continuing with: Cees Baarda, Mario Berenguer, Peter Calicher, Nerea García, Vicente Heras, Travis Kirton, Tijn Kooijmans, Rosa May Hewitt, Dolo Piqueras, Thomas Scharl, Jiskar Schmitz, Mr. Stock, Eric Toering, Jasper van Loenen, Dave Young.
Special thanks to the talented Gregor van Egdom for his help and guidance on the last steps of the design and production of the interface-cube: krekr.nl
Thanks also to Ars Electronica Futurelab for allowing me to test the project for this video documentation, specially to Andreas Pramboeck, Peter Holzkorn & Wolfgang: aec.at/futurelab/en/
Descripción en Español:
Puzzle Facade traslada la experiencia de solucionar el cubo de Rubik a gran escala. Transformando la fachada digital de Ars Electronica en un cubo de Rubik gigante en el centro de la ciudad de Linz (Austria).
En Puzzle Facade el jugador interactúa con el “interface-cube”. Este cubo ha sido especialmente diseñado e imprimido con una impresora 3D para el proyecto. El cubo contiene en su interior un microcontrolador Arduino y diversos componentes electrónicos y sensores que permiten obtener la orientación exacta del cubo y las rotaciones de sus lados. Esta información es enviada por Bluetooth a un software especialmente diseñado para el proyecto.
Este software recibe la información de los sensores y visualiza el cubo de Rubik a gran escala en la fachada digital de Ars Electronica.
Al contrario que con un cubo de Rubik convencional, en Puzzle Facade el jugador sólo puede ver dos lados del cubo a la vez en lugar de tres, lo que eleva la dificultad del puzzle.
Cast: Javier Lloret
Tags: facade, puzzle, rubik, urban, media, mapping, game, interactive, interaction, design, playful, experience, building, DIY, 3D printing, cube and interface-cube http://dlvr.it/4TwQG1 via #LeCollagiste Channel
StratoFyzika - crowdfunding
CROWDFUNDING LINK »»» igg.me/at/stratofyzika/x/4650220 IF YOU LIKE OUR WORK, AND YOU CAN SUPPORT, PLEASE DO IT !
StratoFyzika website : cargocollective.com/StratoFyzika
StratoFyzika contact: email@example.com
:::: Who we are, What we’ve been doing, What we’re about to do!
We are StratoFyzika, an international, interdisciplinary collective whose aim is to research audio, visuals, interactive technologies and movement to achieve an aesthetic and sensorial experience in live performance.
In our working process, we start with a brainstorm to develop a concept. Then in each area of speciality, we interpret our brainstorming process and individually create visual, audio and movement maps.
In May 2012, we met and performed our debut piece, “Fire - 23” and sort of hit the ground running! In the year and a half since we produced three other live audio visual performances, a dance for camera video (which had several screenings), hosted two workshops, and most recently realized a residency with Koumaria in Greece. There we were able to meet and collaborate with other talented artists and experience their approaches to wearable technology: wearable prosthetic instruments which were the creation of Ian Hattwick who currently works out of Montreal, a sensor sound dress created by Afroditi Psara with sound done by noise musician Alex Drymonitis, and Marco Zaccaria who we also collaborated with in the Month of Performance Art Berlin, who has just invited us to do our next research in residency work in Barcelona!
In Barcelona, we will also be doing research to find various ways to create and perform with shadows through video technologies and with the use of lights. We will also design custom wireless sensors developed for the piece and build an interactive stage that allows us to coordinate and synchronize the performer’s gestures and body movements, with projected images, graphics and sound.
:::: What We Need & What You Get
This requires a lot of testing, reports, errors and testing again. We will share (publish) Open(Source) to contribute to an ongoing discussion about new modes of creation and performance and, eventually, to a new form of live art work! To do this, we need to have access to a proper rehearsal space and invest in materials and equipment. We need money for a projector, materials to build the sensors and to cover our production and travel expenses.
By donating to our project, you will be providing the tools and we need to work towards the highest quality outcome possible!
In return, we offer various awards!
:::: Other Ways You Can Help. Thank You!
We ask for as little or as much funding you can provide, or even just to pass this video on to someone you think might like to contribute (you can use the indiegogo sharetool at the top of this page) Anything you can donate helps!
thanx for the video footage to:
Cover picture by Dario-Jacopo Laganà - norte.it
L:ED at “A Desperate Mutation Night” - extract
Extrait de la performance du collectif L:ED lors de la soirée “A Desperate Mutation Night”, soirée d’expérimentation sonore, visuelle et scénique .
Le collectif y a proposé en live , audio et vidéo, plusieurs titres de l’album “The life and death on
an unnoticed shadow”, le premier album d’ Exomène .
Puis s’est livré à un exercice d’improvisation avec les autres artistes de la soirée: Jean-François Cauche, Gero Ek-Sistere, Lionel K Hubert .
La soirée a eu lieu à La Cantada le 29 novembre dernier.
Merci à Guillaume Vincent pour les images.
Tags: vj, set, experimental, modul8, performance, live, databending, audiocubes, noise, syphon, videoglide, finalcut, artefacts, moshing, digital, GoPro and showcase http://dlvr.it/4Ttc57 via #LeCollagiste Channel